TALK

Expanded Realities Conversations with Tetsuya Mizuguchi and Patrick Moran

Join us to explore how videogames are evolving beyond the screen and introducing new encounters that connect virtual and physical worlds in extraordinary ways.

The inaugural talk in the Expanded Realities Conversations programme, presented in conjunction with the global premiere of Virtual Realms: Videogames Transformed at ArtScience Museum, will feature revered game designer, Tetsuya Mizuguchi (Founder and CEO of Enhance). Highlighting the work of the videogame developers, media artists and design studios featured in Virtual Realms, this talk will consider how the interactive, immersive experiences in the exhibition showcase the infinite potential of videogames as a contemporary artistic medium.  Mizuguchi will share how these exciting new works push the boundaries of how videogames can be experienced together, paving the way for a future that takes the world of games beyond the screen. The programme will be hosted and moderated by Patrick Moran (Acting Co-Head and Associate Curator at Barbican International Enterprises).

Virtual Realms: Videogames Transformed is curated and organised by the Barbican, London with Tetsuya Mizuguchi as guest curator.

About Expanded Realities Conversations

Expanded Realities Conversations dialogues with trailblazers in art and technology who are sculpting the possibilities of immersive media and extended reality technologies. Unfolding as a marquee series of talks interlacing with ArtScience Museum’s exhibitions, Expanded Realities Conversations features artists, technologists and storytellers around the world who are creating at the frontier of the digital future and their groundbreaking projects.

About the Exhibition

Step into the realm of the videogame in a series of playful and immersive installations that will take you on a journey through new sonic landscapes and exciting kaleidoscopic worlds.

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date
17 Jun, 8pm – 9pm

About the Speakers

  • Tetsuya Mizguchi (Founder and CEO, Enhance Principal, Synesthesia Lab)

    Mizuguchi has been actively involved in creating highly unique experiences that challenge and engage the human sensory. At the core of his work is synesthesia — the crossing of the senses — and activating one’s imagination and feelings through the power of technology-driven interactive arts.

     

    One recent example is the award-winning virtual reality (VR) game Rez Infinite, paired with the Synesthesia Suit — a full body haptic suit augmenting the visual auditory sensory experience with the sense of touch. Another is the Synesthesia X1 — a device that takes it a step further where letting go of your body makes you feel as if you’re wrapped in a world of sounds, lights, and vibrations.

     

    In addition to heading Enhance, Mizuguchi is the principal of the Synesthesia Lab and also serves as a project professor at Keio University Graduate School of Media Design. He led the panel of judges for the Entertainment Division of the 2007 Japan Media Arts Festival and has served as a jury on many competitions.

     

    Mizuguchi’s game credits include Rez (2001)/Rez Infinite (2016), Lumines (2004)/Lumines Remastered (2018), Child of Eden (2011) and Tetris Effect (2018)/Tetris Effect: Connected, all of which have received high praise and numerous awards.

  • Patrick Moran (Acting co-Head and Associate Curator, Barbican International Enterprises)

    As Acting Co-Head Patrick Moran oversees the Barbican International Enterprises (BIE) touring exhibition programme. Through immersive exhibitions, BIE reframe audiences' understanding of contemporary subjects and explore inspirational and challenging societal topics. These projects showcase popular culture and digital creativity to international audiences.  

     

    Patrick’s curatorial projects include Virtual Realms: Videogames Transformed, Mangasia: Wonderlands of Asian Comics, and Game On. He has collaborated with artists, designers, museums and art centres worldwide to develop and showcase BIE's pioneering exhibitions.

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