Program untuk Rombongan

Program untuk Sekolah dan Perusahaan

Program dan pameran di bawah ini juga tersedia untuk pemesanan perusahaan. Silakan kunjungi masing-masing halaman untuk informasi lebih lanjut.

Jelajahi perpaduan seni, sains, teknologi, dan budaya di ArtScience Museum dengan berbagai penawaran edukasi yang dirancang khusus bagi berbagai kelompok usia.

Penawaran ini meliputi:

1. Program online yang dapat dilaksanakan di lokasi sesuai pilihan Anda
2. Lokakarya serta tur berpemandu nan interaktif dan menarik yang mendukung pembelajaran terbuka
3. Beragam sumber daya dukungan pendidikan untuk mendukung pembelajaran dan fasilitas peserta di dalam kelas

Program tertentu memenuhi syarat untuk mendapatkan subsidi Tote Board Arts Grant dari National Arts Council.

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Di ArtScience Museum dan Online

Sorotan Program

  • ArtScience at School
    ArtScience at School
    Bawa konten museum yang menarik ke ruang kelas secara virtual melalui program online ini.
  • Future World: Pameran Where Art Meets Science
    Future World: Pameran Where Art Meets Science
    Dibuat melalui kolaborasi dengan teamLab, pameran ini memadukan seni, sains, teknologi, dan budaya melalui koleksi instalasi interaktif digital.
  • Tur Berpemandu Architecture Adventure
    Tur Berpemandu Architecture Adventure
    Ikuti tur bersama kami untuk mengetahui informasi lebih lanjut mengenai bangunan ikonis ArtScience Museum dan bagaimana lokasinya telah membentuk rancangan arsitekturalnya.
Tampilkan lebih banyak Tampilkan lebih sedikit

Programme Offers

  • Virtual Learning
    • ArtScience at School

      ArtScience at School

      ArtScience at School is an initiative which endeavours to bring exciting museum content into classrooms virtually while making the experience as authentic as what an on-site visit promises.

      This one-hour online session starts with an introduction to the exhibition, followed by an interactive session comprising an exclusively curated recorded tour and question and answer opportunities, and culminates in a hands-on activity.

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  • Exhibitions
    • Future World: Where Art Meets Science

      Future World: Where Art Meets Science

      Created in collaboration with teamLab, this exhibition meets at the intersection of art, science, technology and culture through a collection of digital interactive installations.

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  • Workshops
    • Inspired By: Olafur Eliasson – Colour and Light

      Inspired By: Olafur Eliasson – Colour and Light

      Olafur Eliasson is an Icelandic-Danish artist whose artworks often use light and nature to explore the science of perception, environmental issues and the relationship between light, movement and space.

       

      Through hands-on experiments, participants will understand how light refracts and reflects. 

       

      Learning Objectives:

      • Create a spectrometer to experiment with light and color.

      • Explore properties of light, including refraction, reflection, and the spectrum of visible light

      • Learn how scientific phenomenonsa are creatively used to produce artwork.

    • Inspired By: Patricia Piccinini – Genetics

      Inspired By: Patricia Piccinini – Genetics

      Patricia Piccinini is an Australian artist whose work blends human and animal forms to explore themes of bioethics, nature and the impact of experimentations.

       

      Through a hands-on craft activity, participants are introduced to the science of genetics and evolution and will reflect on the ethical and environmental questions raised by genetic modification.

       

      Learning Objectives:

      • Introduction to concepts of genetics and evolution, including the discussion on the ethics of biotechnologies.

      • Design and build a hybrid creature inspired by genetic modification

      • Learn how art is used to visualise scientific concepts and speculative futures.

    • Create a 3D Model

      Create a 3D Model

      In this workshop, experiment with new tech such as 3D scanning that uses technology to capture the shape of real-life objects and create digital 3D models. These digital models can then be painted using digital art software.

       

      With a creative design challenge prompt, participants will use 3D scanning and painting applications to customise a digital 3D model of their own.

       

      Learning Objectives:

      • Use 3D scanning technology and digital art skills to create and customise a digital 3D model.

      • Apply creativity and problem-solving skills to a design challenge.

      • Experience how technological innovations complement artistic and scientific fields.

    • We Are Nature Too

      We Are Nature Too

      What does it mean to live in a ‘City in Nature’?  

       

      Through a guided nature-art trail around the museum and its surrounding green spaces, participants will observe, get creative and reflect through using a digital journal.

       

      Learning Objectives:

      • Understand the interconnected relationship between urban environments and local biodiversity.

      • Develop empathy for the natural world.

      • Explore basic tools and software of digital journalling.

    • Sustainability in Design

      Sustainability in Design

      Learn about environmentally conscious design through a tour of the museum, followed by a reflective activity, anchored around how the design of ArtScience Museum contributes to its sustainability efforts.  

       

      Learning Objectives: 

      • Explore the role of energy-efficient systems, water conservation measures, and sustainable materials in sustainable design.

      • Understand  the importance of design, planning and daily processes to sustainable operations.

      • Reflect on how our actions impact local and global ecosystems.

    • Book of Little Joys

      Book of Little Joys

      Celebrate the little joys in life with a mindfulness workshop. Mindfulness activities help us to focus on the present and appreciate these small, often overlooked, positive experiences.

       

      Through a simple book-making workshop, participants will explore various wellbeing techniques that they can incorporate into daily life.

       

      Learning Objectives:

      • Learn about the effects of stress on our bodies

      • Try out the meditative art style of freehand drawing. 

      • Explore intentional reflection through positive affirmation and haiku writing.

      • Create a journal of their own to take home. 

  • Guided Tours
    • Attractions of Marina Bay Sands Tour

      Attractions of Marina Bay Sands Tour

      Join us on a tour to explore the various attractions at Marina Bay Sands and learn about its design and sustainability features, coupled with historical anecdotes.

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  • VR Experience
    • VR Gallery

      VR Gallery

      Float in space, dive into other worlds in our new VR Gallery.

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  • Specials
    • The Art of Tech

      The Art of Tech

      Discover the intersections of art and technology through various programmes and exhibitions at ArtScience Museum.

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    • Museum Careers: Beyond the Exhibitions

      Careers

      Find out more about museum careers and the various roles in ArtScience Museum.

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